Tree @master (Download .tar.gz)
Commit History
@master
git clone https://git.dumitru.net/nush/
- Fix excessive logging when iterating over actors Ralph Versteegen 9 years ago
- Fix Actor:playerFires() returning false instead of 0 Ralph Versteegen 9 years ago
- slight change in the action loop mechanic Vlad Dumitru 9 years ago
- fixed Actor:pickDoor() not returning action points Vlad Dumitru 9 years ago
- implemented picking up multiple items Vlad Dumitru 9 years ago
- actions now consume different amounts of action points Vlad Dumitru 9 years ago
- started work on the action point system Vlad Dumitru 9 years ago
- lockpick skill is now shown with player info Vlad Dumitru 9 years ago
- updated IDEAS Vlad Dumitru 9 years ago
- experience points can now be spent on the lockpick skill Vlad Dumitru 9 years ago
- added the option of picking locked doors Vlad Dumitru 9 years ago
- Fix UI:centeredWindow() larger than the screen Ralph Versteegen 9 years ago
- Allow exiting skillPointsScreen with any other key Ralph Versteegen 9 years ago
- Convert itemMenu() and skillPointsScreen() to drawMessageBox() Ralph Versteegen 9 years ago
- separated experience points in total and spendable; total experience points now act as player score Vlad Dumitru 9 years ago
- Rewrite UI:wrapString() because it didn't handle text markup properly Ralph Versteegen 9 years ago
- Add UI:drawMessageBox(), use it for the intro story box, and some fixes to wrapping & writing Ralph Versteegen 9 years ago
- Actor:doAttack(): Combat messages for NPCs hitting player, NPCs hitting each other, unseen foes. Ralph Versteegen 9 years ago
- added skill point assignment dialog Vlad Dumitru 9 years ago
- added weapon classes - Melee and Handguns Vlad Dumitru 9 years ago
- implemented player information screen Vlad Dumitru 9 years ago
- implemented experience points Vlad Dumitru 9 years ago
- Add Actor.owner/:setOwner(). Actor:destroy() removes itself from its owner; fix another bug with ammo not destroyed correctly Ralph Versteegen 9 years ago
- Add UI:wrapString() Ralph Versteegen 9 years ago
- updated TODO Vlad Dumitru 9 years ago
- added consumable item effects Vlad Dumitru 9 years ago
- weapons have different attack verbs Vlad Dumitru 9 years ago
- player name and health are now displayed on-screen Vlad Dumitru 9 years ago
- Add Util.tableEqual(), .tableSize(), .stringSplit(), .stringLastMatch(), and .fileExists() from a local function Ralph Versteegen 9 years ago
- shooting your own foot now consumes ammo Vlad Dumitru 9 years ago