Tree @master (Download .tar.gz)
History of
lua
@master
git clone https://git.dumitru.net/nush/
- Fixed levelling up skills Vlad Dumitru 9 years ago
- Cursor is now hidden after the player enters a name Vlad Dumitru 9 years ago
- Added shotgun skill to player info Vlad Dumitru 9 years ago
- Separated skills into base and current Vlad Dumitru 9 years ago
- Refactored effects a bit; water now extinguishes fires. Vlad Dumitru 9 years ago
- Added status effects; implemented "Burning" Vlad Dumitru 9 years ago
- BrassKnuckles.accuracy was missing Ralph Versteegen 9 years ago
- Add commented-out proposal for nested item weighting, to make it easier to adjust drop weight for a category as a whole Ralph Versteegen 9 years ago
- Switch to a list of default loot weights plus per-level overrides Ralph Versteegen 9 years ago
- Trivial replacement of i -> depth in Game:start() Ralph Versteegen 9 years ago
- Allow weights for loot and enemies to add to something other than 1.0 Ralph Versteegen 9 years ago
- Highlight "0 shots" in the status line when out of ammo Ralph Versteegen 9 years ago
- Added inventory pools, from which enemies initialize their (random) inventory and drops Vlad Dumitru 9 years ago
- Added rats; also separated actor intelligence into 'humanoid' and 'beast' Vlad Dumitru 9 years ago
- Slugs now spawn in stacks Vlad Dumitru 9 years ago
- Weapons now have minimum skill requirements; also added the Shotguns skill Vlad Dumitru 9 years ago
- Dungeon layout can now specify the count of stackable items tos spawn Vlad Dumitru 9 years ago
- Added a few more weapons; also added the Shotgun weapon category Vlad Dumitru 9 years ago
- The dungeon now has a fixed structure - this includes fixed map generators, and random enemy/loot distributions per level Vlad Dumitru 9 years ago
- Savages are now represented by the letter 's' Vlad Dumitru 9 years ago
- Fixed crash when trying to draw Dijkstra maps Vlad Dumitru 9 years ago
- UI:drawDijkstraMap shows negative values with reverse video. Ralph Versteegen 9 years ago
- Source tiles for multiple_source_dijkstra can now be zero or negative. Ralph Versteegen 9 years ago
- Enemies now flee the player when injured Ralph Versteegen 9 years ago
- Fix map:markChanged() Ralph Versteegen 9 years ago
- Fix syntax error and fleeMap cache not being flushed at all Ralph Versteegen 9 years ago
- Calculate fleemap but does not work yet. F5 to display Ralph Versteegen 9 years ago
- Savages now drop sticks and stones Vlad Dumitru 9 years ago
- Enemies can now open doors Vlad Dumitru 9 years ago
- Added an alarm trap Vlad Dumitru 9 years ago