Tree @master (Download .tar.gz)
History of
lua
@master
git clone https://git.dumitru.net/nush/
- simplified examination a bit Vlad Dumitru 9 years ago
- added HJKLYUBN for rapid movement in examine mode Vlad Dumitru 9 years ago
- fixed an issue when examining while on an item Vlad Dumitru 9 years ago
- more fixes to examination menu Vlad Dumitru 9 years ago
- examination now cycles through visible items too Vlad Dumitru 9 years ago
- slight fix in actor examination order Vlad Dumitru 9 years ago
- examination can no longer jump to dead actors Vlad Dumitru 9 years ago
- started work on an examination screen Vlad Dumitru 9 years ago
- Start player with equipped gun and ammo; don't drop equip on death Ralph Versteegen 9 years ago
- Closing doors and shooting yourself were broken; slight code cleanup in UI:playerScreen() Ralph Versteegen 9 years ago
- List ammo type and amount you have in itemMenu, and show ammo on status bar (added Actor:ammoAmount()) Ralph Versteegen 9 years ago
- When firing you were prompted for direction if out of ammo; add Actor:canFireWeapon() Ralph Versteegen 9 years ago
- Replace *:toString() with __tostring metamethod, and simplify all Log:write() calls by making use of this Ralph Versteegen 9 years ago
- Log:write() now converts all arguments to strings and concatenates them Ralph Versteegen 9 years ago
- Fix excessive logging when iterating over actors Ralph Versteegen 9 years ago
- Fix Actor:playerFires() returning false instead of 0 Ralph Versteegen 9 years ago
- slight change in the action loop mechanic Vlad Dumitru 9 years ago
- fixed Actor:pickDoor() not returning action points Vlad Dumitru 9 years ago
- implemented picking up multiple items Vlad Dumitru 9 years ago
- actions now consume different amounts of action points Vlad Dumitru 9 years ago
- started work on the action point system Vlad Dumitru 9 years ago
- lockpick skill is now shown with player info Vlad Dumitru 9 years ago
- experience points can now be spent on the lockpick skill Vlad Dumitru 9 years ago
- added the option of picking locked doors Vlad Dumitru 9 years ago
- Fix UI:centeredWindow() larger than the screen Ralph Versteegen 9 years ago
- Allow exiting skillPointsScreen with any other key Ralph Versteegen 9 years ago
- Convert itemMenu() and skillPointsScreen() to drawMessageBox() Ralph Versteegen 9 years ago
- separated experience points in total and spendable; total experience points now act as player score Vlad Dumitru 9 years ago
- Rewrite UI:wrapString() because it didn't handle text markup properly Ralph Versteegen 9 years ago
- Add UI:drawMessageBox(), use it for the intro story box, and some fixes to wrapping & writing Ralph Versteegen 9 years ago