Tree @master (Download .tar.gz)
History of
lua
@master
git clone https://git.dumitru.net/nush/
- Allow weights for loot and enemies to add to something other than 1.0 Ralph Versteegen 9 years ago
- Highlight "0 shots" in the status line when out of ammo Ralph Versteegen 9 years ago
- Added inventory pools, from which enemies initialize their (random) inventory and drops Vlad Dumitru 9 years ago
- Added rats; also separated actor intelligence into 'humanoid' and 'beast' Vlad Dumitru 9 years ago
- Slugs now spawn in stacks Vlad Dumitru 9 years ago
- Weapons now have minimum skill requirements; also added the Shotguns skill Vlad Dumitru 9 years ago
- Dungeon layout can now specify the count of stackable items tos spawn Vlad Dumitru 9 years ago
- Added a few more weapons; also added the Shotgun weapon category Vlad Dumitru 9 years ago
- The dungeon now has a fixed structure - this includes fixed map generators, and random enemy/loot distributions per level Vlad Dumitru 9 years ago
- Savages are now represented by the letter 's' Vlad Dumitru 9 years ago
- Fixed crash when trying to draw Dijkstra maps Vlad Dumitru 9 years ago
- UI:drawDijkstraMap shows negative values with reverse video. Ralph Versteegen 9 years ago
- Source tiles for multiple_source_dijkstra can now be zero or negative. Ralph Versteegen 9 years ago
- Enemies now flee the player when injured Ralph Versteegen 9 years ago
- Fix map:markChanged() Ralph Versteegen 9 years ago
- Fix syntax error and fleeMap cache not being flushed at all Ralph Versteegen 9 years ago
- Calculate fleemap but does not work yet. F5 to display Ralph Versteegen 9 years ago
- Savages now drop sticks and stones Vlad Dumitru 9 years ago
- Enemies can now open doors Vlad Dumitru 9 years ago
- Added an alarm trap Vlad Dumitru 9 years ago
- Added 'stealth' skill Vlad Dumitru 9 years ago
- Added slower 'Savage Shaman' to test agility Vlad Dumitru 9 years ago
- Fixed typo in actor.lua Vlad Dumitru 9 years ago
- Implement simple "chase" AI that moves towards player. Ralph Versteegen 9 years ago
- Fixes for lua 5.3 compat (hopefully) Ralph Versteegen 9 years ago
- Quit examine mode on unrecognised key, also add it to help screen Ralph Versteegen 9 years ago
- Compute sightMap at the start of an Actor's turn; add Actor.sightMapStale to track whether this is needed Ralph Versteegen 9 years ago
- Restore the cursor when quitting curses Ralph Versteegen 9 years ago
- Implement Dijkstra maps in C Ralph Versteegen 9 years ago
- examining an enemy now indicates its apparent health status Vlad Dumitru 9 years ago