Tree @master (Download .tar.gz)
History of
lua
/
game.lua
@master
git clone https://git.dumitru.net/nush/
- Savages now drop sticks and stones Vlad Dumitru 9 years ago
- Added an alarm trap Vlad Dumitru 9 years ago
- Added slower 'Savage Shaman' to test agility Vlad Dumitru 9 years ago
- Implement simple "chase" AI that moves towards player. Ralph Versteegen 9 years ago
- Compute sightMap at the start of an Actor's turn; add Actor.sightMapStale to track whether this is needed Ralph Versteegen 9 years ago
- Start player with equipped gun and ammo; don't drop equip on death Ralph Versteegen 9 years ago
- Replace *:toString() with __tostring metamethod, and simplify all Log:write() calls by making use of this Ralph Versteegen 9 years ago
- Fix excessive logging when iterating over actors Ralph Versteegen 9 years ago
- slight change in the action loop mechanic Vlad Dumitru 9 years ago
- actions now consume different amounts of action points Vlad Dumitru 9 years ago
- started work on the action point system Vlad Dumitru 9 years ago
- Add UI:drawMessageBox(), use it for the intro story box, and some fixes to wrapping & writing Ralph Versteegen 9 years ago
- UI takes into account stackable object count. Vlad Dumitru 9 years ago
- Add Item:destroy() and fix picking up/dropping items/using up ammo, where Game.itemList was not updated Ralph Versteegen 9 years ago
- added stackable items Vlad Dumitru 9 years ago
- added a story, kind of. Vlad Dumitru 9 years ago
- Add a few weapon definitions; attacks now use the equipped weapon; display weapon in status line. Ralph Versteegen 9 years ago
- Boogeymen are now Savages; also added Savage Chief Vlad Dumitru 9 years ago
- added actordefs.lua Vlad Dumitru 9 years ago
- actors now have hitpoints Vlad Dumitru 9 years ago
- fixed a bug in which stairs were unusable Vlad Dumitru 9 years ago
- Add Global.defaultColor. Decided not to change it from 'white' to 'normal' for now Ralph Versteegen 9 years ago
- Move Game:itemsAtTile() to Map, and reorder functions in map.lua to put useful functions together Ralph Versteegen 9 years ago
- refactored locked doors Vlad Dumitru 9 years ago
- added locked doors; only red keycard-locked doors at the moment Vlad Dumitru 9 years ago
- added broken machinery/electronics tiles Vlad Dumitru 9 years ago
- started work on a BSP-based map generator Vlad Dumitru 9 years ago
- the player can now die Vlad Dumitru 9 years ago
- Add Particles Ralph Versteegen 9 years ago
- added a cave generator Vlad Dumitru 9 years ago