Tree @master (Download .tar.gz)
History of
lua
/
game.lua
@master
git clone https://git.dumitru.net/nush/
- Added status effects; implemented "Burning" Vlad Dumitru 9 years ago
- Switch to a list of default loot weights plus per-level overrides Ralph Versteegen 9 years ago
- Trivial replacement of i -> depth in Game:start() Ralph Versteegen 9 years ago
- Allow weights for loot and enemies to add to something other than 1.0 Ralph Versteegen 9 years ago
- Added inventory pools, from which enemies initialize their (random) inventory and drops Vlad Dumitru 9 years ago
- Dungeon layout can now specify the count of stackable items tos spawn Vlad Dumitru 9 years ago
- The dungeon now has a fixed structure - this includes fixed map generators, and random enemy/loot distributions per level Vlad Dumitru 9 years ago
- Source tiles for multiple_source_dijkstra can now be zero or negative. Ralph Versteegen 9 years ago
- Fix syntax error and fleeMap cache not being flushed at all Ralph Versteegen 9 years ago
- Calculate fleemap but does not work yet. F5 to display Ralph Versteegen 9 years ago
- Savages now drop sticks and stones Vlad Dumitru 9 years ago
- Added an alarm trap Vlad Dumitru 9 years ago
- Added slower 'Savage Shaman' to test agility Vlad Dumitru 9 years ago
- Implement simple "chase" AI that moves towards player. Ralph Versteegen 9 years ago
- Compute sightMap at the start of an Actor's turn; add Actor.sightMapStale to track whether this is needed Ralph Versteegen 9 years ago
- Start player with equipped gun and ammo; don't drop equip on death Ralph Versteegen 9 years ago
- Replace *:toString() with __tostring metamethod, and simplify all Log:write() calls by making use of this Ralph Versteegen 9 years ago
- Fix excessive logging when iterating over actors Ralph Versteegen 9 years ago
- slight change in the action loop mechanic Vlad Dumitru 9 years ago
- actions now consume different amounts of action points Vlad Dumitru 9 years ago
- started work on the action point system Vlad Dumitru 9 years ago
- Add UI:drawMessageBox(), use it for the intro story box, and some fixes to wrapping & writing Ralph Versteegen 9 years ago
- UI takes into account stackable object count. Vlad Dumitru 9 years ago
- Add Item:destroy() and fix picking up/dropping items/using up ammo, where Game.itemList was not updated Ralph Versteegen 9 years ago
- added stackable items Vlad Dumitru 9 years ago
- added a story, kind of. Vlad Dumitru 9 years ago
- Add a few weapon definitions; attacks now use the equipped weapon; display weapon in status line. Ralph Versteegen 9 years ago
- Boogeymen are now Savages; also added Savage Chief Vlad Dumitru 9 years ago
- added actordefs.lua Vlad Dumitru 9 years ago
- actors now have hitpoints Vlad Dumitru 9 years ago