Tree @master (Download .tar.gz)
History of
lua
/
actordefs.lua
@master
git clone https://git.dumitru.net/nush/
- Separated skills into base and current Vlad Dumitru 9 years ago
- Added inventory pools, from which enemies initialize their (random) inventory and drops Vlad Dumitru 9 years ago
- Added rats; also separated actor intelligence into 'humanoid' and 'beast' Vlad Dumitru 9 years ago
- Weapons now have minimum skill requirements; also added the Shotguns skill Vlad Dumitru 9 years ago
- Savages are now represented by the letter 's' Vlad Dumitru 9 years ago
- Added 'stealth' skill Vlad Dumitru 9 years ago
- Added slower 'Savage Shaman' to test agility Vlad Dumitru 9 years ago
- Implement simple "chase" AI that moves towards player. Ralph Versteegen 9 years ago
- added the option of picking locked doors Vlad Dumitru 9 years ago
- separated experience points in total and spendable; total experience points now act as player score Vlad Dumitru 9 years ago
- added skill point assignment dialog Vlad Dumitru 9 years ago
- implemented experience points Vlad Dumitru 9 years ago
- Boogeymen are now Savages; also added Savage Chief Vlad Dumitru 9 years ago
- added actordefs.lua Vlad Dumitru 9 years ago