Tree @master (Download .tar.gz)
History of
lua
/
ui.lua
@master
git clone https://git.dumitru.net/nush/
- Added 'stealth' skill Vlad Dumitru 9 years ago
- Fixes for lua 5.3 compat (hopefully) Ralph Versteegen 9 years ago
- Quit examine mode on unrecognised key, also add it to help screen Ralph Versteegen 9 years ago
- Restore the cursor when quitting curses Ralph Versteegen 9 years ago
- Implement Dijkstra maps in C Ralph Versteegen 9 years ago
- examining an enemy now indicates its apparent health status Vlad Dumitru 9 years ago
- simplified examination a bit Vlad Dumitru 9 years ago
- added HJKLYUBN for rapid movement in examine mode Vlad Dumitru 9 years ago
- fixed an issue when examining while on an item Vlad Dumitru 9 years ago
- more fixes to examination menu Vlad Dumitru 9 years ago
- examination now cycles through visible items too Vlad Dumitru 9 years ago
- slight fix in actor examination order Vlad Dumitru 9 years ago
- examination can no longer jump to dead actors Vlad Dumitru 9 years ago
- started work on an examination screen Vlad Dumitru 9 years ago
- Closing doors and shooting yourself were broken; slight code cleanup in UI:playerScreen() Ralph Versteegen 9 years ago
- List ammo type and amount you have in itemMenu, and show ammo on status bar (added Actor:ammoAmount()) Ralph Versteegen 9 years ago
- Replace *:toString() with __tostring metamethod, and simplify all Log:write() calls by making use of this Ralph Versteegen 9 years ago
- implemented picking up multiple items Vlad Dumitru 9 years ago
- lockpick skill is now shown with player info Vlad Dumitru 9 years ago
- experience points can now be spent on the lockpick skill Vlad Dumitru 9 years ago
- Fix UI:centeredWindow() larger than the screen Ralph Versteegen 9 years ago
- Allow exiting skillPointsScreen with any other key Ralph Versteegen 9 years ago
- Convert itemMenu() and skillPointsScreen() to drawMessageBox() Ralph Versteegen 9 years ago
- separated experience points in total and spendable; total experience points now act as player score Vlad Dumitru 9 years ago
- Rewrite UI:wrapString() because it didn't handle text markup properly Ralph Versteegen 9 years ago
- Add UI:drawMessageBox(), use it for the intro story box, and some fixes to wrapping & writing Ralph Versteegen 9 years ago
- added skill point assignment dialog Vlad Dumitru 9 years ago
- implemented player information screen Vlad Dumitru 9 years ago
- Add Actor.owner/:setOwner(). Actor:destroy() removes itself from its owner; fix another bug with ammo not destroyed correctly Ralph Versteegen 9 years ago
- Add UI:wrapString() Ralph Versteegen 9 years ago