Tree @master (Download .tar.gz)
History of
lua
/
map.lua
@master
git clone https://git.dumitru.net/nush/
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- Move Game:itemsAtTile() to Map, and reorder functions in map.lua to put useful functions together Ralph Versteegen 9 years ago
- Move .upStairs and .downStairs to Tile (and fix a typo in them) Ralph Versteegen 9 years ago
- refactored locked doors Vlad Dumitru 9 years ago
- Up and down stair tiles also set .color = "white" Ralph Versteegen 9 years ago
- added locked doors; only red keycard-locked doors at the moment Vlad Dumitru 9 years ago
- added some missing comments Vlad Dumitru 9 years ago
- added broken machinery/electronics tiles Vlad Dumitru 9 years ago
- started work on a BSP-based map generator Vlad Dumitru 9 years ago
- replaced magic numbers with global constants Vlad Dumitru 9 years ago
- Add 'f' to fire weapon; firing animation Ralph Versteegen 9 years ago
- Break out of infinite loop in map gen if a room can't be placed anywhere Ralph Versteegen 9 years ago
- added a cave generator Vlad Dumitru 9 years ago
- stairs aren't considered free/empty tiles anymore Vlad Dumitru 9 years ago
- added working stairs and level names Vlad Dumitru 9 years ago
- Trivial fix and typo Ralph Versteegen 9 years ago
- Improve Map:toString and Item:toString. Map tracks the map number now Ralph Versteegen 9 years ago
- fixed locker rooms not appearing near room floor tiles Vlad Dumitru 9 years ago
- the dungeon now has patches of grass and pools of water Vlad Dumitru 9 years ago
- added hidden doors, which are revealed by bumping into them Vlad Dumitru 9 years ago
- fixed locker rooms fudging up dungeon layout Vlad Dumitru 9 years ago
- added locker rooms Vlad Dumitru 9 years ago
- added doors; actors can now open closed doors Vlad Dumitru 9 years ago
- started work on a map generator Vlad Dumitru 9 years ago
- Switch to singleton Game and UI objects which are returned by 'require' Ralph Versteegen 9 years ago
- initial commit Vlad Dumitru 9 years ago
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